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Meet The First Synthespians

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shāf
 Post subject: Meet The First Synthespians
PostPosted: Wed Aug 20, 2008 2:17 pm 
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From io9.com:

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Image-Metrics-_-Performance.jpg
Image-Metrics-_-Performance.jpg [ 21.6 KiB | Viewed 422 times ]

An animation company has finally managed to create a computer-generated human that most watchers can't distinguish from a real person. Forget the clunky CG characters in most animated movies today — in a few years, you could be watching animated films that are almost indistinguishable from "live-action" ones.



The video actually uses a motion capture of a human actor to create a life-like animation. Image Metrics, whose animations were used in the Grand Theft Auto game, has developed a sure-fire way of making human faces look believable: apparently it's all about the eyes, and the little assymetries of the human face. There's a lot more fine control over the details in this new system, according to chief operating officer Mike Starkenburg:

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There's always been control systems for different facial movements, but say in the past you had a dial for controlling whether an eye was open or closed, and in one frame you set the eye at 3/4 open, the next 1/2 open etc. This is like achieving that degree of control with much finer movements... For instance, you could be controlling the movement in the top 3-4mm of the right side of the smile


My question is, how long is it before we're all having video chat with slightly idealized animations of our friends?

[London Times via Technovelgy]


Shaf's take: Between this and the breakthroughs promised by James Cameron (on his film, Avatar), I'd say there's a good chance that all actors will eventually do at least one film in a motion capture suit.


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Scorpiuscat
 Post subject: Re: Meet The First Synthespians
PostPosted: Wed Aug 20, 2008 3:33 pm 
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I have long heard that SAG (The Hollywood Actors Union) is not happy about the prospect of all thier Union Dues paying members just becoming voice talent.

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BULL
 Post subject: Re: Meet The First Synthespians
PostPosted: Wed Aug 20, 2008 4:12 pm 
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While very impressive, I was able to distinguish some of the moves and mannerisms as CGI, however it might be true that I was able to do so because I was told up front and was looking for it.... :shock:


But clearly, that is very impressive....



Just had another thought, I'm wondering how much the relatively poor quality of Youtube is actually helping the presentation out.

Might a substantially higher quality medium (i.e., typical HD) reveal more flaws and make the CGI more perceptable...

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