Tell me more about the quests.
Are they typical go kill X monsters and return or Fed-Ex style missions?
Some of the quests are pretty typical of what you find in the other MMORPG's, but there are differences that make them unique. For example, one of the quests I had was to recover a book that had been stolen, you have the option of going in and slaughtering all of your foes and taking the book, or you could use stealth and cunning to get to the location of the book with very little combat, this is a technique that I use often being a mostly solo player. The catch to this particular quest was that, once you finally arrived at the room your prize was in, you had to solve a puzzle to get the magical barrier protecting your prize to come down. This puzzle had several tiles surrounding an altar that the prize was on. You could turn the tiles and the idea was to arrange them so that they made a circuit around the base of the alter, once you figured out how to do this the barrier dropped and you could retrieve the item you were sent for.
I mentioned that you could repeat certain quests, the one that I have done repeatedly is to rescue a mans daughter that has been kidnapped by Kobalds and taken into their hideout, my roomie and I joked that she's not really being kidnapped but keeps going down there to see her boyfriend. This quest did not allow you to avoid the combat as much as some of the other quests. There were certain events that took place along the way that had to be dealt with. For example, you find that you are hot on the trail of the kidnappers right away and are actually able to catch up with them, no matter what I did they were able to sense my presence and they locked a door behind them and sent some minions to take me out, you have to kill the baddies to get the key to get passed the door that the kidnappers locked to continue your pursuit.
Most of the quests have a main objective and then bonus objectives that you may discover along the way, and then deal with them or not as you choose, obviously the more objectives you complete the more experience you will receive for completing the quest. At the end of each quest it gives you a break down of how it awarded your XP, ie there are barrels and crates and such that you can break along the way and some of them will have hidden loot in them, the game tracks how many you break and you may get a "vandal" xp bonus. If you kill all the monsters in a dungeon you may be awarded an "aggression" bonus. It shows how many secret doors you were able to uncover and awards a bonus for that, you get bonus's for traps that you are able to defeat.