Scorpiuscat wrote:
How is the game from a solo point of view? Can you solo?
Actually that is all I am doing is soloing. So far it is quite easy, but then again I am in the begining of the game. It does look like at later levels they intend for you to group, as do all MMO's though.
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How are the Items, weapons, etc?
So far they are right out of the Players Handbook. One exception that isn't in the regular books is the inclusion of items for the Warforged. They can be healed with regular spells, but only by half. They added healing specific spells and skills (which are in some of the books) just for them.
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I dont like the idea of not getting anything for killing monsters, but if the quests are cool
Speaking of the quests, how are they? typical kill X monsters, Fed-Ex delivery, scout points a, b, and c and return...what exactly? .
Honestly it grows on you not getting XP everytime you kill something. There are bonuses to the set amount of XP you would get for the quest for disabling traps (if there are any), looting chests, the monsters killed, bonus things you can do in the quest.
So far all the quests have been in sewers/dungeons. Which is what I expect so far. I don't know how far I will get, but they have been interesting. Breaking into a long forgotten (it seems) wizards lair, destroying an unholy altar. All of them could be modules for pen & paper quite easily.
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And lastly, does it have that D&D feel to it?
Actually it does, though you could look at EQ 2 *
shudder* and get the same feeling.

With the dwarves, elves, halflings, humans, and warforged, and coming from the company that basically started RPG they do put a D&D feel to it. For instance when you walk into a room you will get a breif description of the room as if it were coming from a DM. I would like it better if it was being said to you in a deep voice, to truely give it a DM feel, but it is a nice touch.
There are some bugs though. I had issues buying things from vendors, a repeatably takable scroll, and some very minor graphics bugs, but overall I am starting to like it more and more.
I do have to say, I made up a sorc and they used spell points. I cannot see any other way that they could have handled spellcasters. Clerics are the same, while they have more spells to choose from, they are limited to how many they have ready and can cast.
Readying spells can only happen when you are resting. This is done in the tavern/bar. While in there you slowly gain back HP and MP, and can swap out spells, if you want to change what you have ready, to have them ready to be cast.
There are also resting points, and ressurection points in dungeons. This is how they are seeming to handle getting HP and MP back while questing, and they can only be used once, so think of it like the shrines in Diablo 2.